
BEHIND THE SCENES: VISUAL FX TESTThis entry was posted on 9/21/2006 6:14 PM and is filed under production.
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This
is the top element with a layer of snow animation on top of that.
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This
is the alpha matte created by the blue painted rotoscoping over the
live footage.
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This
is the mid-ground layer I rotoscoped using 255 blue paint in the Photoshop
knockoff program I wrote.
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This
is the background plate I modeled and rendered in 3D. Between all the
layers, I animated snow FX to marry everything.
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This
is the door plate shot. I rotoscoped the window out to create the alpha
mattes.
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This
is green screen footage that I replaced with 255 blue before applying
a color key that might confuse the green in the screen with the clothing.
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This
is a plate shot of the aircraft interior that I rotoscoped the glass
out of before compositing it all together.
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This
is the background plate shot I animated snow blowing up from the landing
skis that obscures the bio-weapons facility in the background.
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This
is the footage as it appeared right out of the camera. Because the contrast
between the window ind interior were far enough apart, I could pull
the rotoscope automatically by using the contrast as my selection.
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This
is what the rotoscoping looked like after running the contrast layer
as an automated paint guide.
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This
is a closeup shot that took no time at all to rotoscope the blue matte
area.
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This
is the 3D rendered sequence that I used for the background element layer
with animated snow FX.
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This
is the 3D model of the real Marana Skydiving Center jump plane I created
for another project that I adapted for this movie by adding landing
skis.
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This
is the 3D model of the abandoned Soviet bio-weapon facility with the
plane landing.
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This
is a split-screen showing the original green screen I filmed with the
green rotoscoped out.
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This
is the plate shot of the plane interior. There wasn't enough space to
get the camera in front of the actors, so I had to composite all these
"impossible" shots.
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This
is live shot of the actors sitting on the tarmac. With the windows rotoscoped
out, I could put footage outside the windows.
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This
is the Siberian tundra I rendered in 3D complete with show hitting the
windshield.
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©
James Arnett, all rights reserved.
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