If
you
have
ever
examined
a
length
of
film,
the
increments
of
an
actor's
movements
will
soon
become
obvious
as
you
compare
the
slight
differences
of
each
frame.
Notice
the
actor's
advancing
positions
in
each
successive
frame;
motion
picture
animation
is
filmmaking
on
a
frame
by
frame
basis.
While
living,
breathing
actors
can
move
themselves
easily
between
frames
because
they
are
"animate",
inanimate
objects
require
a
little
manipulation
from
the
filmmaker
to
achieve
movement
between
frames.
This
between
frame
manipulation
of
static
elements
is
called
animation.
Animators
must
attempt
to
imitate
real
life
by
stopping
the
camera
between
shots
and
manually
advance
their
subjects
(when
the
camera
isn't
looking,
so
to
speak).
Instead
of
shooting
film
continuously
at
24
FPS,
each
frame
is
shot
-
one
at
a
time
(however
long
it
takes
to
accomplish)
then
projected
at
24FPS.
Between
frames,
the
animator/filmmaker
changes
the
position
of
the
inanimate
objects
being
photographed
then
fires
off
another
frame,
then
repeats
the
process.
Animation
allows
the
filmmaker
to
control
the
creation
of
images,
frame
by
frame.
This
opens
a
lot
of
opportunities
to
create
miraculous
results
on
the
screen.
Animation
is
an
art
unto
itself
and
this
guidebook
will
only
outline
and
define
its
most
basic
aspects.
If
you
want
more
detailed
instruction
in
animation,
there
are
many
excellent
books
on
this
very
broad
subject.