1.4 ANIMATION

If you have ever examined a length of film, the increments of an actor's movements will soon become obvious as you compare the slight differences of each frame. Notice the actor's advancing positions in each successive frame; motion picture animation is filmmaking on a frame by frame basis. While living, breathing actors can move themselves easily between frames because they are "animate", inanimate objects require a little manipulation from the filmmaker to achieve movement between frames. This between frame manipulation of static elements is called animation. Animators must attempt to imitate real life by stopping the camera between shots and manually advance their subjects (when the camera isn't looking, so to speak).

Instead of shooting film continuously at 24 FPS, each frame is shot - one at a time (however long it takes to accomplish) then projected at 24FPS. Between frames, the animator/filmmaker changes the position of the inanimate objects being photographed then fires off another frame, then repeats the process. Animation allows the filmmaker to control the creation of images, frame by frame. This opens a lot of opportunities to create miraculous results on the screen. Animation is an art unto itself and this guidebook will only outline and define its most basic aspects. If you want more detailed instruction in animation, there are many excellent books on this very broad subject.

 

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© 1993 - James Arnett all rights reserved.