1.4.3.1 REFLECTIVE ART

Bugs Bunny, Tom & Jerry and Mickey Mouse are all examples of reflective flat art animation. "Reflective" refers to the art work being lit from the front (as opposed to being lit from behind, like a transparency) and reflected into the lens of the camera. The many animated drawings that overlap each other are generally done on a transparent sheet of material called an animation "cel" (cellulose - then acetate was used, and then Mylar, but they're still called cels). Cels are piled on top of each other, each cel adding an element to the entire scene. Shooting a sequence of a character standing still and waving their arm would work something like this: The cel on the bottom is a painted background. The cel in the middle is the character's entire body, less an appendage (the waving arm). The top cel has just the waving arm. The stacked and registered cels form an entire scene. To save the time and labor of animating this sequence, only the top cel of the arm would be animated. A cycle of 12 different arm positions could be painted, the last cel terminating in the identical position as the first cel, creating a seamless, looping effect, or a cycle that can go on indefinitely. To prevent the stacked layers of cels from floating around, registration holes are punched on the bottom edge of every cel. The cels are fitted over a set of registration pegs on the animation "compound" (the lit work area which the lens is aimed at) to keep the cels in the stack properly positioned. This is known as "registration" - just like the registration pins in a camera keep the film from floating around and getting jittery, the registration pegs keep the art work from floating around and getting jittery. Registration has to do with image steadiness - in front or behind the lens. Traditional animation is tedious work at best. If you find it intriguing, check out some animation books out of the library for a more in-depth explanation or consider the miracle of computer animation where you never run out of expensive cells or ten dollar paint tubes and several thousand square feet of clean storage for your forklift, pallets and stacks of animation cels that would otherwise fit on a single CD-ROM if you had done it on a computer instead.

 

 

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© 1993 - James Arnett all rights reserved.