1.1.1 FRAMES PER SECOND

Twenty-four frames per second is a fixed, unchanging constant in the USA for motion picture film. One second of real time = 24 frames per second, or 24 FPS. This holds true for all standard professional film formats in the U.S. (with the exception of videotape at 29.97 a.k.a. 30 FPS) including 16mm and 35mm film.

The pre-sound format was at 18 FPS. The reason for this was this; before synchronized sound was developed for motion pictures, 18 frames per second was the least number of frames per second that could create the illusion of the motion picture without looking too jittery. Many frames per second change into hundreds of feet of film very quickly, so keeping the frames per second count to the lowest possible number was critical for the commercial success of the infant motion picture industry. With the development of synchronized sound, it was found that the resolution of the lip movements of the actors was too coarse to support the sound of the recorded voice. At 18 FPS, speech looked like a Godzilla movie poorly dubbed into English. After some experimentation, it was determined that 24 frames per second was the least possible number and the most economical means of maintaining the illusion of the synchronized sound motion picture and kept the business profitable and an ongoing industry today. The European standard is 25 frames per second, just like their PAL video standard.

 

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© 1993 - James Arnett all rights reserved.